【Python小游戏】2023兔年吉祥,祝大家辞旧迎新,前兔无量啦~兔年都在玩的这两款游戏,只有0.1%的人通关
- 开源代码
- 2025-08-20 08:36:01

前言
HAPPY NEW YEAR——2023🐇年吉祥☀
🌙🌙🌙🌙🌙🌙除夕辞旧迎新🌙🌙🌙🌙🌙🌙
++ 新年快乐 钱🐇无量 ++
所有文章完整的素材+源码都在👇👇粉丝白嫖源码福利,请移步至CSDN社区或文末公众hao即可免费。
当和家人围坐一席、觥筹交错举杯庆祝时,就轮到要说祝福语了~~
这时的你,是不是经常大脑一片空白?只能从嘴里蹦出为数不多的几个字:吃好喝好!
PS:兔年祝福——含“兔”的四字词语
大展宏“兔” 前“兔”似锦——“兔”步青云 前“兔”无量
“兔”然暴富 “兔”来运转——扬眉“兔”气 “兔”飞猛进
奋发“兔”强 钱“兔”无忧——全新“兔”破 谈“兔”不凡
“兔”出贡献 好事成“兔”——金兔送福 兔年大吉
今天来给大家来两款Python适合兔年玩儿的小游戏——《前途似锦消消消》寓意前路坦荡,更
上一层楼哦;另一款《兔年吉祥拼拼拼》寓意2023年心想事成,所愿皆成真!
正文Hi,兄弟姐妹们好,我是栗子~
新年新气象!咱们不仅要自己穿得漂亮,也得给手机来个新壁纸!这两天我在网上冲浪的时
候,发现各种新年壁纸真的是绝绝子。
所以,今天木子就给你们整理了超多张「新年壁纸」,做微信聊天背景也超赞!还不赶紧来get
~(仅几张展示,大部分的可以找我拿蛮,毕竟文章内容主次还是要分清滴 哈哈)
在写代码之前插播几张新年壁纸,嘿嘿,希望大家喜欢啦💌💌
一、《前途似锦消消消》Pygame游戏代码 1)🐰新年祝福壁纸✨👆过年嘛,那自然是要讨句吉祥话,这样新的一年才能红红火火!
👆姐妹们记得把闺蜜&男朋友薅出来一起换壁纸呀!
👆春联和福字除了贴在家里,当然也能贴在手机上哦~
2)开发环境小编使用的环境:Python3、Pycharm社区版、pygame模块需要安装,其他自带的模块就不
一一 展示啦。
镜像源方法—模块安装:pip install -i pypi.douban /simple/+模块名 3)代码展示主程序:
import os import sys import cfg import pygame from modules import * '''游戏主程序''' def main(): pygame.init() screen = pygame.display.set_mode(cfg.SCREENSIZE) pygame.display.set_caption('前兔似锦消消消🥕🥕') # 加载背景音乐 pygame.mixer.init() pygame.mixer.music.load(os.path.join(cfg.ROOTDIR, "resources/audios/bg.mp3")) pygame.mixer.music.set_volume(0.6) pygame.mixer.music.play(-1) # 加载音效 sounds = {} sounds['mismatch'] = pygame.mixer.Sound(os.path.join(cfg.ROOTDIR, 'resources/audios/badswap.wav')) sounds['match'] = [] for i in range(6): sounds['match'].append(pygame.mixer.Sound(os.path.join(cfg.ROOTDIR, 'resources/audios/match%s.wav' % i))) # 加载字体 font = pygame.font.Font(os.path.join(cfg.ROOTDIR, 'resources/font/font.TTF'), 25) # 图片加载 gem_imgs = [] for i in range(1, 8): gem_imgs.append(os.path.join(cfg.ROOTDIR, 'resources/images/gem%s.png' % i)) # 主循环 game = gemGame(screen, sounds, font, gem_imgs, cfg) while True: score = game.start() flag = False # 一轮游戏结束后玩家选择重玩或者退出 while True: for event in pygame.event.get(): if event.type == pygame.QUIT or (event.type == pygame.KEYUP and event.key == pygame.K_ESCAPE): pygame.quit() sys.exit() elif event.type == pygame.KEYUP and event.key == pygame.K_r: flag = True if flag: break screen.fill((135, 206, 235)) text0 = 'Final score: %s' % score text1 = 'Press <R> to restart the game.' text2 = 'Press <Esc> to quit the game.' y = 150 for idx, text in enumerate([text0, text1, text2]): text_render = font.render(text, 1, (85, 65, 0)) rect = text_render.get_rect() if idx == 0: rect.left, rect.top = (212, y) elif idx == 1: rect.left, rect.top = (122.5, y) else: rect.left, rect.top = (126.5, y) y += 100 screen.blit(text_render, rect) pygame.display.update() game.reset() '''run''' if __name__ == '__main__': main() 4)效果展示🐇这么多的兔兔,有没有感觉头开始晕起来了,2333
不知道你怎么样了。反正我是玩儿的时候脑瓜子嗡嗡的!
二、《兔年吉祥拼拼拼》Pygame游戏代码 1)🐰治愈系兔兔壁纸✨👇新的一年要前途无量呀~
每年年初都是大家立flag的时候,虽然大概也许并不能达成,但至少换个壁纸以表决心!
2)开发环境小编使用的环境:Python3、Pycharm社区版、pygame模块需要安装,其他自带的模块就不
一一 展示啦。
镜像源方法—模块安装:pip install -i pypi.douban /simple/+模块名 3)代码展示主程序:
import os import sys import cfg import random import pygame '''判断游戏是否结束''' def isGameOver(board, size): assert isinstance(size, int) num_cells = size * size for i in range(num_cells-1): if board[i] != i: return False return True '''将空白Cell左边的Cell右移到空白Cell位置''' def moveR(board, blank_cell_idx, num_cols): if blank_cell_idx % num_cols == 0: return blank_cell_idx board[blank_cell_idx-1], board[blank_cell_idx] = board[blank_cell_idx], board[blank_cell_idx-1] return blank_cell_idx - 1 '''将空白Cell右边的Cell左移到空白Cell位置''' def moveL(board, blank_cell_idx, num_cols): if (blank_cell_idx+1) % num_cols == 0: return blank_cell_idx board[blank_cell_idx+1], board[blank_cell_idx] = board[blank_cell_idx], board[blank_cell_idx+1] return blank_cell_idx + 1 '''将空白Cell上边的Cell下移到空白Cell位置''' def moveD(board, blank_cell_idx, num_cols): if blank_cell_idx < num_cols: return blank_cell_idx board[blank_cell_idx-num_cols], board[blank_cell_idx] = board[blank_cell_idx], board[blank_cell_idx-num_cols] return blank_cell_idx - num_cols '''将空白Cell下边的Cell上移到空白Cell位置''' def moveU(board, blank_cell_idx, num_rows, num_cols): if blank_cell_idx >= (num_rows-1) * num_cols: return blank_cell_idx board[blank_cell_idx+num_cols], board[blank_cell_idx] = board[blank_cell_idx], board[blank_cell_idx+num_cols] return blank_cell_idx + num_cols '''获得打乱的拼图''' def CreateBoard(num_rows, num_cols, num_cells): board = [] for i in range(num_cells): board.append(i) # 去掉右下角那块 blank_cell_idx = num_cells - 1 board[blank_cell_idx] = -1 for i in range(cfg.NUMRANDOM): # 0: left, 1: right, 2: up, 3: down direction = random.randint(0, 3) if direction == 0: blank_cell_idx = moveL(board, blank_cell_idx, num_cols) elif direction == 1: blank_cell_idx = moveR(board, blank_cell_idx, num_cols) elif direction == 2: blank_cell_idx = moveU(board, blank_cell_idx, num_rows, num_cols) elif direction == 3: blank_cell_idx = moveD(board, blank_cell_idx, num_cols) return board, blank_cell_idx '''随机选取一张图片''' def GetImagePath(rootdir): imagenames = os.listdir(rootdir) assert len(imagenames) > 0 return os.path.join(rootdir, random.choice(imagenames)) '''显示游戏结束界面''' def ShowEndInterface(screen, width, height): screen.fill(cfg.BACKGROUNDCOLOR) font = pygame.font.Font(cfg.FONTPATH, width//15) title = font.render('恭喜! 你成功完成了拼图!', True, (233, 150, 122)) rect = title.get_rect() rect.midtop = (width/2, height/2.5) screen.blit(title, rect) pygame.display.update() while True: for event in pygame.event.get(): if (event.type == pygame.QUIT) or (event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE): pygame.quit() sys.exit() pygame.display.update() '''显示游戏开始界面''' def ShowStartInterface(screen, width, height): screen.fill(cfg.BACKGROUNDCOLOR) tfont = pygame.font.Font(cfg.FONTPATH, width//4) cfont = pygame.font.Font(cfg.FONTPATH, width//20) title = tfont.render('兔年吉祥', True, cfg.RED) content1 = cfont.render('前兔似锦,大展宏兔', True, cfg.BLUE) content2 = cfont.render('按H、M、L开始游戏', True, cfg.BLUE) trect = title.get_rect() trect.midtop = (width/2, height/10) crect1 = content1.get_rect() crect1.midtop = (width/2, height/2.2) crect2 = content2.get_rect() crect2.midtop = (width/2, height/1.8) screen.blit(title, trect) screen.blit(content1, crect1) screen.blit(content2, crect2) while True: for event in pygame.event.get(): if (event.type == pygame.QUIT) or (event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE): pygame.quit() sys.exit() elif event.type == pygame.KEYDOWN: if event.key == ord('l'): return 3 elif event.key == ord('m'): return 4 elif event.key == ord('h'): return 5 pygame.display.update() '''主函数''' def main(): # 初始化 pygame.init() clock = pygame.time.Clock() # 加载图片 game_img_used = pygame.image.load(GetImagePath(cfg.PICTURE_ROOT_DIR)) game_img_used = pygame.transform.scale(game_img_used, cfg.SCREENSIZE) game_img_used_rect = game_img_used.get_rect() # 设置窗口 screen = pygame.display.set_mode(cfg.SCREENSIZE) pygame.display.set_caption('兔年吉祥小游戏') # 游戏开始界面 size = ShowStartInterface(screen, game_img_used_rect.width, game_img_used_rect.height) assert isinstance(size, int) num_rows, num_cols = size, size num_cells = size * size # 计算Cell大小 cell_width = game_img_used_rect.width // num_cols cell_height = game_img_used_rect.height // num_rows # 避免初始化为原图 while True: game_board, blank_cell_idx = CreateBoard(num_rows, num_cols, num_cells) if not isGameOver(game_board, size): break # 游戏主循环 is_running = True while is_running: # --事件捕获 for event in pygame.event.get(): # ----退出游戏 if (event.type == pygame.QUIT) or (event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE): pygame.quit() sys.exit() # ----键盘操作 elif event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT or event.key == ord('a'): blank_cell_idx = moveL(game_board, blank_cell_idx, num_cols) elif event.key == pygame.K_RIGHT or event.key == ord('d'): blank_cell_idx = moveR(game_board, blank_cell_idx, num_cols) elif event.key == pygame.K_UP or event.key == ord('w'): blank_cell_idx = moveU(game_board, blank_cell_idx, num_rows, num_cols) elif event.key == pygame.K_DOWN or event.key == ord('s'): blank_cell_idx = moveD(game_board, blank_cell_idx, num_cols) # ----鼠标操作 elif event.type == pygame.MOUSEBUTTONDOWN and event.button == 1: x, y = pygame.mouse.get_pos() x_pos = x // cell_width y_pos = y // cell_height idx = x_pos + y_pos * num_cols if idx == blank_cell_idx-1: blank_cell_idx = moveR(game_board, blank_cell_idx, num_cols) elif idx == blank_cell_idx+1: blank_cell_idx = moveL(game_board, blank_cell_idx, num_cols) elif idx == blank_cell_idx+num_cols: blank_cell_idx = moveU(game_board, blank_cell_idx, num_rows, num_cols) elif idx == blank_cell_idx-num_cols: blank_cell_idx = moveD(game_board, blank_cell_idx, num_cols) # --判断游戏是否结束 if isGameOver(game_board, size): game_board[blank_cell_idx] = num_cells - 1 is_running = False # --更新屏幕 screen.fill(cfg.BACKGROUNDCOLOR) for i in range(num_cells): if game_board[i] == -1: continue x_pos = i // num_cols y_pos = i % num_cols rect = pygame.Rect(y_pos*cell_width, x_pos*cell_height, cell_width, cell_height) img_area = pygame.Rect((game_board[i]%num_cols)*cell_width, (game_board[i]//num_cols)*cell_height, cell_width, cell_height) screen.blit(game_img_used, rect, img_area) for i in range(num_cols+1): pygame.draw.line(screen, cfg.BLACK, (i*cell_width, 0), (i*cell_width, game_img_used_rect.height)) for i in range(num_rows+1): pygame.draw.line(screen, cfg.BLACK, (0, i*cell_height), (game_img_used_rect.width, i*cell_height)) pygame.display.update() clock.tick(cfg.FPS) # 游戏结束界面 ShowEndInterface(screen, game_img_used_rect.width, game_img_used_rect.height) '''run''' if __name__ == '__main__': main() 4)效果展示🐇随机效果展示最简单的模式👇
🐇随机效果展示中级难度模式👇
🐇随机效果展示最后一关模式👇
总结🧧好啦今天内容and壁纸就到这里~
记得分享给你的闺蜜&对象,一起学习一起换壁纸哦!❤️
✨完整的素材源码等:可以滴滴我吖!或者点击文末hao自取免费拿的哈~ 🔨推荐往期文章——项目4.4 【Pygame实战】这两款脑洞大开的文字剧情版游戏,99% 的人打了五星好评-《巨龙之洞》-《太空矿工》
项目0.6 【Python实战项目】做一个 刮刮乐 案例,一不小心....着实惊艳到我了。
项目0.3 【Pygamre实战】2023人气超高的模拟经营类游戏:梦想小镇代码版火爆全场,免费体验分享下载哦~
项目0.1 宝藏拼图神秘上线,三种玩法刷爆朋友圈—玩家直呼太上瘾了。
项目0.2 【Pygame小游戏】Python版有迷宫嘛?原来藏在个地方呀~
🎁文章汇总——Python文章合集 | (入门到实战、游戏、Turtle、案例等)
(文章汇总还有更多你案例等你来学习啦~源码找我即可免费!)
【Python小游戏】2023兔年吉祥,祝大家辞旧迎新,前兔无量啦~兔年都在玩的这两款游戏,只有0.1%的人通关由讯客互联开源代码栏目发布,感谢您对讯客互联的认可,以及对我们原创作品以及文章的青睐,非常欢迎各位朋友分享到个人网站或者朋友圈,但转载请说明文章出处“【Python小游戏】2023兔年吉祥,祝大家辞旧迎新,前兔无量啦~兔年都在玩的这两款游戏,只有0.1%的人通关”